How 肥鹅健身房 (Fat Goose Gym) built a 甄嬛传 (Empresses in the Palace) crossover on Xiaohongshu
The campaign ran from 17 May to 30 June 2024, turning period-drama characters into chubby geese across fifteen creator posts. DIY led the content, supported by beauty, pets, gaming and food, with a topic challenge and no discount.
Turn a familiar drama into a hands-on goose world
The simulation-management game partnered with 甄嬛传 (Empresses in the Palace) under the narrative “重生之我在碎玉轩” (Reborn in Suiyu Pavilion), inviting players to help the central character reclaim what she had lost. Familiar roles and storylines became chubby goose characters. Fifteen creators published fifteen posts, with video accounting for 73% of the mix. Clay, wood-carving and paper-puppet projects made the characters tangible, while the hashtag “肥鹅健身房甄嬛传联动” (Fat Goose Gym × Empresses in the Palace crossover) and a wider topic matrix organized the work.
The audience was young women who follow 甄嬛传 (Empresses in the Palace), enjoy DIY and cute aesthetics, and want playful interaction and emotional value; the targeting also covered Gen Z students and urban female office workers. Beauty transformations, pet costumes, gaming and food styling deliberately extended the content beyond gaming. Participation centred on UGC submissions, a handicraft contest and the topic challenge, with no price discount, gift mechanic or offline activation.
- Objective
- IP Collab Hype
- Occasion
- Film / IP Window
- Funnel
- Interest
- Messaging
- Design and Aesthetics · Nostalgia · Personal Growth
- Formats
- DIY Handcraft · Tutorial · Character Roleplay
- Activation
- UGC Solicitation · Meme Play · Multi-tag Matrix · Challenge
- Trends
- Merch and IP Collab · Emotional Value · Self-reward Spending
- Discount
- No Discount, Pure Brand Push
What set it apart
| Choice | Share of campaigns |
|---|---|
| Distinctive | |
| Challenge | 3.5%1 in 29 |
| Meme Play | 5.2%1 in 19 |
| Personal Growth | 6.1%1 in 16 |
| Film and Variety | 6.1%1 in 16 |
| Internet Meme | 8.7%1 in 11 |
| UGC Solicitation | 12%1 in 8 |
| Multi-tag Matrix | 16%1 in 6 |
| Nostalgia | 17%1 in 6 |
| Typical | |
| Design and Aesthetics | 88%9 in 10 |
| DIY Handcraft | 60%6 in 10 |
Share of the 115 Xiaohongshu Gaming campaigns in the unrandom archive that made the same choice. Counted Nov 5, 2026.
A female-leaning matrix of fifteen mid-tier creators across five verticals
17.1K–1.13M
15 creators with a public follower count
Mid-tier Matrix Only
Mid Dominant
Female Dominant
The first step to copy
- 1
Start with a story world and make its characters tangible
Choose a narrative IP with recognizable settings and roles, then write one participatory storyline. Give DIY creators the lead brief: turn the characters into clay, wood-carved or paper figures rather than relying on gameplay footage.
- 2+
More steps in the full teardown
Cross-category casting, DIY formats, a shared topic matrix and low-barrier UGC participation
The full teardown adds
- Reads and engagement for all 15 posts, ranked against similar creators
- Estimated spend and cost per read
- The breakout post, and why it led
- What 956 comments asked for most
- The rest of the playbook
- Casting risks and smart moves
More from the archive
| Campaign | Started | Creators |
|---|---|---|
| How 遗忘之海 (Sea of Remnants) built a seventeen-creator Douyin campaign around its PC open betaDouyin · Gaming | May 24, 2026 | 17 |
| How 洛克王国世界 (Roco Kingdom: World) built a nostalgia-led Douyin launch with eleven creatorsDouyin · Gaming | Mar 14, 2026 | 11 |
| How Genshin Impact built a mid-tier Douyin matrix around fan-made character storiesDouyin · Gaming | Dec 3, 2025 | 17 |
| How 逆水寒 (Justice) used ten Douyin creators to turn a game anniversary into a social challengeDouyin · Gaming | Jun 27, 2024 | 10 |
A public campaign observed on Xiaohongshu. unrandom did not run it and is not affiliated with 肥鹅健身房. Analysis by unrandom from public posts, updated Nov 5, 2026. Your brand? Request a correction